From final boss battles to the dangers of open-world bloat, TV and film can learn a lot from video games

The final boss battle - an event that has long been the pinnacle of excitement in video games. But what happens when this iconic moment becomes a recurring theme in TV and film? Does it translate to real-life entertainment, or does it feel like a hollow imitation?

In recent years, there's been a notable trend where TV shows and movies have started to emulate the structure and style of video games. Shows like Resident Evil and Stranger Things have taken inspiration from survival horror games, incorporating long periods of slow-paced exploration with bursts of action-packed excitement.

However, this trend also brings some drawbacks. One of the most glaring issues is open-world bloat. Just as in games, TV shows and movies often feel more engaging when they focus on a specific narrative thread rather than trying to cram too much content into an expansive world. The problem with Stranger Things is that it's so overly ambitious, resulting in a convoluted plot that feels like an endurance test.

Another issue is the reliance on convenient plot devices. In video games, these are often used to progress through levels or overcome obstacles. But when applied to TV and film, they can feel contrived and unengaging. The use of random 1980s objects to illustrate convoluted plans and plot points in Stranger Things feels like a cheap attempt at world-building.

It's also worth noting that the line between interactive and non-interactive entertainment is becoming increasingly blurred. Games are influencing TV shows and movies, but it's not always a positive thing. Marvel movies, for example, often feel more like video games than actual films.

This trend raises an interesting question: when does a game adaptation become too similar to the source material? Is there a point where you've lost the essence of what makes a game great in the first place?

One solution might be to focus on creating original stories that draw inspiration from games, rather than trying to replicate them exactly. A more nuanced approach would be to find ways to incorporate video game elements into TV shows and movies without sacrificing narrative coherence.

As for what to watch or play next, there's a great example in the game Indika. This surreal and thought-provoking game explores themes of faith, control, and sexuality through a series of strange and unsettling encounters. With only five hours of gameplay, it's an excellent choice for those looking for something different.

In terms of reading, David Rosen, the co-founder of Sega, has passed away at 95. A great opportunity to learn more about his life and legacy as an influential figure in video games.

Finally, if you're looking for something new to play or watch, there are plenty of options available. From PS5 games to Grand Theft Auto V, there's a wealth of content to explore. But when it comes to the trend of TV shows and movies drawing inspiration from video games, it's clear that we need more original storytelling and less reliance on familiar formulas.
 
you know what really bothers me about these game adaptation shows & movies? they're all about mimicking the formulaic stuff from games, but they forget to add their own flavor & depth to the story ๐Ÿค”. like, what's the point of just copying the same old enemy patterns or boss battles if you're not gonna make it feel unique & impactful in a cinematic way? and another thing that grinds my gears is how they always gotta include some kinda 'twist' plot reveal ๐Ÿ˜’. newsflash: it gets old fast! we need more nuanced storytelling & less reliance on cheap tricks to keep the audience engaged ๐ŸŽฅ๐Ÿ‘€
 
I think TV shows and movies are trying too hard to replicate the excitement of video game boss battles ๐Ÿคฏ They're sacrificing narrative coherence for explosive set pieces and convenient plot twists ๐Ÿ˜ฌ I mean, who needs an 8-episode arc when you can have a 5-minute cutscene? It's like they're not even trying to tell a story anymore ๐Ÿ“บ The line between interactive and non-interactive entertainment is getting all mixed up... games are influencing movies and TV shows, but it's not always for the better ๐ŸŽฎ
 
I mean, have you seen all these retro-futuristic sci-fi flicks lately? ๐Ÿš€ they're kinda cool but also super cheesy. I'm like "no thanks" when it comes to the whole video game adaptation thing. Sometimes it feels like they just copy-paste from the games without adding anything new or interesting. Open-world stuff can be so bloated and meh... give me a good ol' fashioned linear story any day! ๐Ÿ“š
 
I'm so done with all these game-to-TV adaptations ๐Ÿคฏ. It feels like they're just phoning it in instead of actually trying to create something new and original. I mean, how many times can you rehash the same "chosen one" narrative before it gets old? ๐Ÿ™„ And don't even get me started on how it affects the pacing of these shows... 5+ hours of slow-burning build-up just to have some explosive action scenes is just not my cup of tea ๐Ÿ˜ด.

I love that we're getting more games being turned into movies and TV shows, though! It's a great way for new fans to discover the world of gaming. But can't they just focus on adapting one game per season or something? ๐Ÿคฆโ€โ™‚๏ธ I'm so over open-world bloat and convenient plot devices... it feels like they're trying too hard to be like their video game counterparts.

And have you seen Indika? That game is a total mind-bender ๐Ÿ”ฎ. It's got some really heavy themes that are worth exploring, even if it can be a bit of a slog at times. Anyway, I'm just saying... maybe we need to focus more on original storytelling instead of trying to recreate the same old formulas ๐Ÿ“š๐Ÿ’ก
 
I'm telling ya, this whole game-to-TV thing is just a ploy to control our minds ๐Ÿคฏ. They're taking these epic gaming moments and turning them into slow-paced TV shows that are supposed to be exciting but end up being a snooze fest ๐Ÿ˜ด. And don't even get me started on the plot devices - it's like they're trying to make us feel like we're just sitting in front of the TV, clicking through levels or whatever ๐Ÿคช.

And have you noticed how all these games and shows are just so... corporate? ๐Ÿค‘ They're churning out the same old formulas, the same old characters, and expecting us to buy into it. Meanwhile, there's this one game, Indika, that's like a breath of fresh air - it's weird, it's thought-provoking, and it actually makes you think ๐Ÿคฏ.

But what I really want to know is, why are they doing all this? Is it just to keep us entertained, or is there something more going on? Are they trying to shape our perceptions, control our emotions... it's all a bit too suspicious for my taste ๐Ÿ˜ณ.
 
๐Ÿค” I'm so over the whole "gaming-ified" vibe in tv & film ๐Ÿ“บ๐ŸŽฎ. Shows like Stranger Things are trying too hard to replicate the gameplay experience, but end up losing the magic of having a good story ๐Ÿง™โ€โ™‚๏ธ. And don't even get me started on how it feels like they're just phoning it in with those random 80s props ๐Ÿ˜’. Can we please focus on creating original stories that actually resonate with audiences? ๐Ÿค
 
๐Ÿค” I think what's concerning is how this trend is leading to a homogenization of entertainment ๐Ÿ“บ๐ŸŽฎ. We're starting to see the same narrative devices and tropes repeated over and over again, with not enough emphasis placed on unique storytelling or character development ๐Ÿ‘ฅ. It's like we're stuck in an endless loop of familiar beats rather than exploring new and innovative ways to tell stories ๐Ÿ”„. And when you factor in the influence of games on TV and film, it can be tough to separate what's truly original from what's just a copycat approach ๐Ÿ’ก.
 
You know what's crazy? This whole thing is like a classic example of the old adage - "imitation is the sincerest form of flattery." ๐Ÿค” But when it comes to the video game adaptation trend, I think we're seeing more like "inflated expectations" ๐Ÿ˜ฌ. The problem is that people are getting too caught up in the nostalgia and excitement of playing a game, but forgetting that games are meant to be different experiences from movies and TV.

And let's be real, some of these adaptations just feel like a lazy attempt to cash in on a popular franchise ๐Ÿค‘. I mean, who needs a complex narrative when you can just throw in some familiar gameplay mechanics and call it a day? It's like the old saying goes - "more is more" ๐Ÿคฏ.

But at the same time, I think there's definitely room for creativity and innovation here. If we're going to take inspiration from games, let's make sure we're not just regurgitating the same old formulas that made those games great in the first place ๐Ÿ’ก. Let's try something new and exciting. And if that means taking some risks and pushing boundaries, then so be it! After all, that's what art is all about - taking a chance on something fresh and original ๐ŸŽจ.

And speaking of taking chances, I'm loving the fact that there are more games like Indika out there that are challenging our perceptions and pushing us to think critically. It's like the gaming industry is finally starting to mature and take itself seriously ๐Ÿ’ฅ. Now, if only we could get some of those game devs on TV and in movies... ๐Ÿค“
 
omg i love how some shows like stranger things are trying to capture that video game vibe but honestly it feels like they're just throwing too many plot twists at us lol idk if its a good thing that marvel movies feel like vid games now but can we pls get more original stories that dont just copy from the source material? btw have you played indika? its soooo weird and thought-provoking ๐Ÿคฏ๐Ÿ‘€
 
I gotta say, this whole game-to-TV/film adaptation thing is getting pretty stale ๐Ÿคฏ. Don't get me wrong, I love a good Resident Evil marathon as much as the next guy, but when it feels like they're just ripping off the same old survival horror tropes without adding anything new to the table... it's just meh ๐Ÿ˜.

I mean, think about it - in games, you can always reload a checkpoint if things go south. In TV and film, though? No such luck ๐Ÿ™…โ€โ™‚๏ธ. The pressure to deliver is way more intense, which means they have to get every plot twist and character reveal just right. And let's be real, that's where the magic happens - or not ๐Ÿ˜ณ.

But here's what I think really gets my goat: when it feels like they're phoning it in instead of putting in real effort. Like with Stranger Things - yeah, I love the nostalgia factor too, but come on, can't we do better than a half-baked plot that relies on weird 80s artifacts? ๐Ÿค”

And don't even get me started on Marvel movies feeling like video games ๐ŸŽฎ. It's all just so... calculated ๐Ÿ˜’. Where's the unpredictability? The surprise? I mean, in a game, you can always adjust your strategy or load up a different save file. In real life? Not so much ๐Ÿ‘.

Anyway, that's my two cents on this whole adaptation trend ๐Ÿคทโ€โ™‚๏ธ. Just don't expect me to jump on the bandwagon anytime soon ๐Ÿ˜’.
 
I'm so over these shows like Stranger Things trying to cram too much into one season ๐Ÿ™„ It's like they're trying to force you to watch 10 hours of slow-burning drama just to get to the good stuff, you know? And don't even get me started on those weird 'plot device' moments where they use random objects to explain convoluted plans ๐Ÿ˜’ I mean, can't they just keep it simple and focus on character development instead?

And what's with all these Marvel movies that feel like video games ๐Ÿคฏ I mean, I love a good superhero flick as much as the next person, but sometimes it feels like they're just throwing too many powers and gadgets at you and expecting you to just roll with it. It's like, can't we have some depth in our storytelling for once? ๐Ÿค”

I've been playing this amazing game called Indika recently, and it's literally the most thought-provoking thing I've ever played ๐Ÿ’ญ So much of it explores themes that are so relevant to modern life, but in a way that's both unsettling and mesmerizing. If you're looking for something new to get into, I'd totally recommend checking it out! ๐Ÿ‘
 
I'm so tired of these slow-paced exploration scenes in Stranger Things ๐Ÿคฏ they're like watching paint dry! I mean, come on, can't they just get to the good stuff already? ๐Ÿ’ฅ And don't even get me started on those random 80s objects ๐Ÿ˜’ it's like they're trying to be too cool for school. I love how Indika explores deeper themes though ๐Ÿค” it's like a whole different level of storytelling.
 
the whole game adaptation thing is kinda cool but sometimes i feel like they're missing the point ๐Ÿค”...like in stranger things they're trying so hard to be nostalgic but it just ends up feeling forced ๐Ÿ˜’...i mean what if they just made a new story that wasn't based on games at all? that would be pretty cool ๐Ÿ‘
 
the final boss battle thing is getting old ๐Ÿ˜ด i mean, tv shows and movies are trying too hard to be like games, but sometimes it just feels like they're missing the point ๐Ÿค”. the plot gets all convoluted and slow-paced, and it's just not as engaging as a good ol' fashioned game ๐Ÿ’ป. plus, those convenient plot devices can be so cringeworthy ๐Ÿ™„. would love to see more original stories that take inspiration from games, rather than trying to replicate them exactly ๐Ÿ”ฅ.
 
I'm so over these "final boss battles" in non-games right now ๐Ÿคฏ It's like they're trying to recreate this epic feel without actually delivering a good story or characters. I mean, can't we just have a decent plot for once? ๐Ÿ˜’ Stranger Things is the worst offender โ€“ it's like they took every cliche from video games and mashed them all together into one big mess ๐Ÿคฆโ€โ™‚๏ธ

And don't even get me started on how much better the game Indika is than those movie adaptations. I mean, have you played it? It's like a work of art ๐ŸŽจ The way it explores these deep themes in just five hours is incredible. Can we get more of that kind of storytelling, please? ๐Ÿ’–
 
I think this whole game-to-TV/movie thing is like when politicians promise change but end up stuck in the same old routine ๐Ÿค”. It's all about trying to fit into an existing mold instead of forging a new path. Shows like Resident Evil are just mimicking what worked for games, without adding anything fresh or exciting. And don't even get me started on open-world bloat - it's like how politicians promise transparency but end up with more bureaucratic red tape ๐Ÿšซ. We need to move beyond these familiar formulas and find new ways to tell stories that capture our imaginations.
 
I'm low-key obsessed with Indika ๐Ÿคฏ... like what even is this game?! ๐Ÿ˜ฒ It's so surreal and thought-provoking, I love how it explores these deep themes in such a strange and unsettling way ๐ŸŒช๏ธ. If you're looking for something new to play, I'd def check out that one ๐Ÿ“Š. And omg David Rosen, co-founder of Sega, just passed away ๐Ÿค•... what an iconic figure in the gaming world ๐Ÿ‘‘. Anyway, back to Stranger Things... yeah, I get why it feels like an endurance test ๐Ÿ˜ฉ... all those plot threads and characters, it's hard to keep up! ๐Ÿ™…โ€โ™‚๏ธ But maybe they should've kept it more streamlined? Like, when do you draw the line between "gaming it" and just plain old contrived plot devices ๐Ÿค”?
 
๐Ÿค” I mean, think about it, when you're watching a show like Stranger Things, you can feel like you're just going through the motions because they're trying to pack in too much content from the games. It's like they're not trusting their own story to shine, instead relying on the familiar tropes from the game. And don't even get me started on how hard it is to follow sometimes! ๐Ÿ™„ Like, what's going on with that random 80s object and how does it relate to anything else? It feels like a cop-out.

And can we talk about how video games are influencing movies now? I mean, Marvel movies feel so formulaic because they're trying to emulate the best parts of a game. But when is that ever going to be enough? They need to find a way to create something unique and engaging on their own terms, not just copy what's worked in gaming.

I think we need more shows and movies that focus on creating original stories, rather than just adapting games willy-nilly. Something with a bit more depth and nuance would be great... ๐Ÿ“บ
 
I feel like most game adaptations are just phoning it in at this point... they're more concerned with milking the brand for merch opportunities than actually creating something new and interesting ๐Ÿ˜. I mean, sure Stranger Things is entertaining, but it's not exactly groundbreaking storytelling. And don't even get me started on Marvel movies ๐Ÿคฆโ€โ™‚๏ธ. They're just a bunch of flashy action sequences strung together with some half-baked plot twists. Can't they just stick to the comic book source material?
 
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