The final boss battle - an event that has long been the pinnacle of excitement in video games. But what happens when this iconic moment becomes a recurring theme in TV and film? Does it translate to real-life entertainment, or does it feel like a hollow imitation?
In recent years, there's been a notable trend where TV shows and movies have started to emulate the structure and style of video games. Shows like Resident Evil and Stranger Things have taken inspiration from survival horror games, incorporating long periods of slow-paced exploration with bursts of action-packed excitement.
However, this trend also brings some drawbacks. One of the most glaring issues is open-world bloat. Just as in games, TV shows and movies often feel more engaging when they focus on a specific narrative thread rather than trying to cram too much content into an expansive world. The problem with Stranger Things is that it's so overly ambitious, resulting in a convoluted plot that feels like an endurance test.
Another issue is the reliance on convenient plot devices. In video games, these are often used to progress through levels or overcome obstacles. But when applied to TV and film, they can feel contrived and unengaging. The use of random 1980s objects to illustrate convoluted plans and plot points in Stranger Things feels like a cheap attempt at world-building.
It's also worth noting that the line between interactive and non-interactive entertainment is becoming increasingly blurred. Games are influencing TV shows and movies, but it's not always a positive thing. Marvel movies, for example, often feel more like video games than actual films.
This trend raises an interesting question: when does a game adaptation become too similar to the source material? Is there a point where you've lost the essence of what makes a game great in the first place?
One solution might be to focus on creating original stories that draw inspiration from games, rather than trying to replicate them exactly. A more nuanced approach would be to find ways to incorporate video game elements into TV shows and movies without sacrificing narrative coherence.
As for what to watch or play next, there's a great example in the game Indika. This surreal and thought-provoking game explores themes of faith, control, and sexuality through a series of strange and unsettling encounters. With only five hours of gameplay, it's an excellent choice for those looking for something different.
In terms of reading, David Rosen, the co-founder of Sega, has passed away at 95. A great opportunity to learn more about his life and legacy as an influential figure in video games.
Finally, if you're looking for something new to play or watch, there are plenty of options available. From PS5 games to Grand Theft Auto V, there's a wealth of content to explore. But when it comes to the trend of TV shows and movies drawing inspiration from video games, it's clear that we need more original storytelling and less reliance on familiar formulas.
In recent years, there's been a notable trend where TV shows and movies have started to emulate the structure and style of video games. Shows like Resident Evil and Stranger Things have taken inspiration from survival horror games, incorporating long periods of slow-paced exploration with bursts of action-packed excitement.
However, this trend also brings some drawbacks. One of the most glaring issues is open-world bloat. Just as in games, TV shows and movies often feel more engaging when they focus on a specific narrative thread rather than trying to cram too much content into an expansive world. The problem with Stranger Things is that it's so overly ambitious, resulting in a convoluted plot that feels like an endurance test.
Another issue is the reliance on convenient plot devices. In video games, these are often used to progress through levels or overcome obstacles. But when applied to TV and film, they can feel contrived and unengaging. The use of random 1980s objects to illustrate convoluted plans and plot points in Stranger Things feels like a cheap attempt at world-building.
It's also worth noting that the line between interactive and non-interactive entertainment is becoming increasingly blurred. Games are influencing TV shows and movies, but it's not always a positive thing. Marvel movies, for example, often feel more like video games than actual films.
This trend raises an interesting question: when does a game adaptation become too similar to the source material? Is there a point where you've lost the essence of what makes a game great in the first place?
One solution might be to focus on creating original stories that draw inspiration from games, rather than trying to replicate them exactly. A more nuanced approach would be to find ways to incorporate video game elements into TV shows and movies without sacrificing narrative coherence.
As for what to watch or play next, there's a great example in the game Indika. This surreal and thought-provoking game explores themes of faith, control, and sexuality through a series of strange and unsettling encounters. With only five hours of gameplay, it's an excellent choice for those looking for something different.
In terms of reading, David Rosen, the co-founder of Sega, has passed away at 95. A great opportunity to learn more about his life and legacy as an influential figure in video games.
Finally, if you're looking for something new to play or watch, there are plenty of options available. From PS5 games to Grand Theft Auto V, there's a wealth of content to explore. But when it comes to the trend of TV shows and movies drawing inspiration from video games, it's clear that we need more original storytelling and less reliance on familiar formulas.