Millennials are taking on the task of capturing their generation's experience in games. A new genre is emerging, focusing on semi-autobiographical stories set in the early 2000s, a time when the internet was becoming more mainstream but before social media dominated people's lives.
Perfect Tides: Station to Station is one such game that explores the world of college students and young writers in New York City. It tackles topics such as intellectual curiosity, relationships, and the anxiety of growing up without being online. Mara, the protagonist, inhales everything around her – an anarchist philosophy book, music and movies, every conversation she has with other characters.
This game shares similarities with Consume Me, another game about a teen girl's struggles with disordered eating in the 00s. The pixel art aesthetic and earnest storytelling set these games apart from more contemporary releases. Perfect Tides is part of a long tradition of coming-of-age stories that appear throughout generations where young adults have had access to education.
As millennials create their own experiences, they are making sense of their generation's history through game development. This trend shows the evolution of the bildungsroman – the genre of youth novels and games – from its origins in the 19th century to the modern indie game of today.
The specificity of Perfect Tides makes it relatable and human, not necessarily tied to a specific generation but offering an insight into that era's art. Playing these millennial autofiction games can provide an understanding of someone else's experience during those years.
What to Play
For gamers looking for something different from the usual capitalist dystopia experiences, there are other options such as Space Warlord Baby Trading Simulator and Parappa the Rapper, which include strategy elements, satire, and music-based gameplay.
What to Read
Readers may find articles about games such as Hollow Knight Silksong on feminist gaming, or a profile on Obsidian Studio by Bloomberg.
Question Block
The newsletter's question block features readers asking about physical game ownership versus digital downloads. A discussion around the pros and cons of each – including manufacturing costs for businesses and issues with digital code expiration – was provided in response to this inquiry.
Perfect Tides: Station to Station is one such game that explores the world of college students and young writers in New York City. It tackles topics such as intellectual curiosity, relationships, and the anxiety of growing up without being online. Mara, the protagonist, inhales everything around her – an anarchist philosophy book, music and movies, every conversation she has with other characters.
This game shares similarities with Consume Me, another game about a teen girl's struggles with disordered eating in the 00s. The pixel art aesthetic and earnest storytelling set these games apart from more contemporary releases. Perfect Tides is part of a long tradition of coming-of-age stories that appear throughout generations where young adults have had access to education.
As millennials create their own experiences, they are making sense of their generation's history through game development. This trend shows the evolution of the bildungsroman – the genre of youth novels and games – from its origins in the 19th century to the modern indie game of today.
The specificity of Perfect Tides makes it relatable and human, not necessarily tied to a specific generation but offering an insight into that era's art. Playing these millennial autofiction games can provide an understanding of someone else's experience during those years.
What to Play
For gamers looking for something different from the usual capitalist dystopia experiences, there are other options such as Space Warlord Baby Trading Simulator and Parappa the Rapper, which include strategy elements, satire, and music-based gameplay.
What to Read
Readers may find articles about games such as Hollow Knight Silksong on feminist gaming, or a profile on Obsidian Studio by Bloomberg.
Question Block
The newsletter's question block features readers asking about physical game ownership versus digital downloads. A discussion around the pros and cons of each – including manufacturing costs for businesses and issues with digital code expiration – was provided in response to this inquiry.