Catacomb 3D is often overlooked but its impact on the gaming industry should not be downplayed. The team at id Software were true pioneers pushing the boundaries of what was possible with technology and game design
. Their experimentation with texture mapping led to some groundbreaking moments in game development, including that pop-out enemy scene
. It's easy to see why they abandoned plans for Commander Keen 7 and focused on Wolfenstein 3D after experiencing something special like that. The result was a game that would go on to shape the genre of first-person shooters and influence countless other titles. It's fascinating to think about what could have been if Catacomb 3D had performed better commercially, but its legacy as a bold experiment remains strong 