Looking back at Catacomb 3D, the game that led to Wolfenstein 3D

Catacomb 3D is often overlooked but its impact on the gaming industry should not be downplayed. The team at id Software were true pioneers pushing the boundaries of what was possible with technology and game design ๐Ÿค–. Their experimentation with texture mapping led to some groundbreaking moments in game development, including that pop-out enemy scene ๐Ÿ˜ฒ. It's easy to see why they abandoned plans for Commander Keen 7 and focused on Wolfenstein 3D after experiencing something special like that. The result was a game that would go on to shape the genre of first-person shooters and influence countless other titles. It's fascinating to think about what could have been if Catacomb 3D had performed better commercially, but its legacy as a bold experiment remains strong ๐Ÿ’ฅ
 
I feel like people always forget about Catacomb 3D when they're talking about Wolfenstein 3D. I mean, don't get me wrong, Wolfie is a classic, but id Software was already experimenting with some crazy tech back then ๐Ÿคฏ. The texture-mapped surfaces thing is still mind-blowing to this day, and it's wild that people didn't appreciate it more when it came out.

I think what really matters here is how Catacomb 3D influenced the whole first-person shooter genre. It's like, Wolfenstein 3D took all those crazy ideas from Catacomb 3D and turned them into a full-fledged game ๐Ÿ˜Ž. And let's be real, without Catacomb 3D, we might not have some of the games we love today.

I'm also curious about why people think Wolfenstein 3D is more "important" than Catacomb 3D ๐Ÿค”. I mean, sure, it was a commercial success and all that, but Catacomb 3D was still pushing the boundaries of what was possible in terms of graphics and gameplay. It's like, id Software was trying out new things just for the sake of trying them, and that spirit is still with them today ๐Ÿ’ช.

Anyway, I think Catacomb 3D deserves more love than it's getting ๐Ÿ˜Š.
 
I mean, think about it, Catacomb 3D might not have been the commercial success its team had hoped for, but it was still a huge learning curve for id Software. I guess you could say that $5,000 wasn't enough to keep them going, but it was definitely enough to teach them what worked and what didn't ๐Ÿค‘. Sometimes, failure can be just as valuable as success - it's like, the team had to go through all that hardship before they could create something truly revolutionary with Wolfenstein 3D. And let's not forget, that "almost falling out of his seat" moment was the turning point for them! It just goes to show that even in the darkest moments, there's always a glimmer of hope and a chance to turn things around โœจ.
 
omg i'm lowkey obsessed with the story behind Catacomb 3D ๐Ÿคฏ id Software was on the grind, experimenting w/ tech & ideas, but texture mapping took them to the next level ๐Ÿ’ฅ Carmack's fascination w/ it paid off in a big way! the game's graphical breakthroughs are still mind-blowing today ๐Ÿค– and can't believe they didn't get more recognition back in the day lol 5k from Gamer's Edge doesn't even cover it ๐Ÿ˜‚ but for real, id Software's pioneering work paved the way for Wolfenstein 3D & countless other iconic titles ๐Ÿš€ still gives me chills thinking about Carmack's "almost falling out of his seat" moment ๐Ÿ’ฅ
 
I'm loving this retro gaming vibe ๐ŸŽฎ! I mean, think about it, Catacomb 3D might not have been a huge commercial success back in the day, but its impact on the gaming industry is still felt today ๐Ÿ˜Š. It's wild to think that something that was considered "forgotten" could actually be seen as a pioneering experiment ๐Ÿคฏ.

I'm also giving props to Adrian Carmack and the id Software team for pushing the boundaries of what was possible with texture mapping and 3D graphics ๐Ÿ’ป. And let's not forget, Wolfenstein 3D is still one of those games that every gamer should play at least once in their lifetime ๐Ÿค˜.

It's a great reminder that even though some games might not have been commercially successful back in the day, they can still have a lasting impact on the industry and be remembered as classics ๐Ÿ”ฅ.
 
id Software is the OGs of first-person shooters ๐Ÿค–๐Ÿ‘Š, but I think Catacomb 3D gets a bad rep ๐Ÿ˜”. I mean, who needs $5k when you can have a game that's still influencing devs today? ๐Ÿ’ธ The tech they developed for texture mapping was pure genius ๐Ÿค“, and it's crazy to think about how different gaming would be without it. ๐ŸŒ But at the same time, you can't deny that Wolfenstein 3D is where id Software really made a name for themselves ๐ŸŽ‰. Like, what if they had stuck with Catacomb 3D instead? Would we have gotten Commander Keen 7 after all ๐Ÿ˜•? The more I think about it, the more I want to rewatch Catacomb 3D and experience that "almost falling out of his seat" moment for myself ๐Ÿ“บ๐Ÿ’ฅ. Does anyone else still play Catacomb 3D or has it fallen off their radar?
 
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