Mark Zuckerberg Vows to End Reality Labs' Financial Bleeding by Gradually Reducing Losses
In a surprise move, Meta CEO Mark Zuckerberg has acknowledged that his company's Reality Labs division is on the path to profitability. Speaking during the company's fourth-quarter earnings call, Zuckerberg announced plans to "gradually reduce" the division's massive losses.
The Reality Labs division, which includes Meta's virtual reality (VR) and augmented reality (AR) efforts, has been hemorrhaging cash at an alarming rate. In 2025 alone, the division lost over $19 billion, a staggering amount that eclipses many countries' annual GDPs.
However, Zuckerberg is optimistic about the division's prospects for success. The CEO cited significant advancements in AI technology as key to Reality Labs' turnaround. He noted that sales of Meta's smart glasses have more than tripled in 2025 and hinted at even bigger plans for AR glasses that can "see what you see, hear what you hear, talk to you" and generate custom UI.
The company is shifting its focus towards AI-powered glasses and wearables, a move that Zuckerberg sees as crucial to creating an "AI superintelligence." By concentrating on this area, Reality Labs aims to create a more profitable ecosystem for virtual reality, with the ultimate goal of bringing immersive experiences to billions of people through mobile devices.
Zuckerberg's comments came after Meta made significant layoffs in the Reality Labs division earlier this year. The company also announced plans to retire its app for VR meetings and pause third-party Horizon OS headsets. Instead, Meta is doubling down on its smart glasses and wearables business, a move that aligns with Zuckerberg's vision for a future where AI and technology seamlessly integrate into daily life.
One notable omission from Zuckerberg's comments was the word "metaverse," which has become synonymous with Reality Labs' efforts in virtual reality. The CEO's decision to sidestep this term suggests a significant shift in focus towards AI-powered AR experiences that are less dependent on traditional VR technologies.
In a surprise move, Meta CEO Mark Zuckerberg has acknowledged that his company's Reality Labs division is on the path to profitability. Speaking during the company's fourth-quarter earnings call, Zuckerberg announced plans to "gradually reduce" the division's massive losses.
The Reality Labs division, which includes Meta's virtual reality (VR) and augmented reality (AR) efforts, has been hemorrhaging cash at an alarming rate. In 2025 alone, the division lost over $19 billion, a staggering amount that eclipses many countries' annual GDPs.
However, Zuckerberg is optimistic about the division's prospects for success. The CEO cited significant advancements in AI technology as key to Reality Labs' turnaround. He noted that sales of Meta's smart glasses have more than tripled in 2025 and hinted at even bigger plans for AR glasses that can "see what you see, hear what you hear, talk to you" and generate custom UI.
The company is shifting its focus towards AI-powered glasses and wearables, a move that Zuckerberg sees as crucial to creating an "AI superintelligence." By concentrating on this area, Reality Labs aims to create a more profitable ecosystem for virtual reality, with the ultimate goal of bringing immersive experiences to billions of people through mobile devices.
Zuckerberg's comments came after Meta made significant layoffs in the Reality Labs division earlier this year. The company also announced plans to retire its app for VR meetings and pause third-party Horizon OS headsets. Instead, Meta is doubling down on its smart glasses and wearables business, a move that aligns with Zuckerberg's vision for a future where AI and technology seamlessly integrate into daily life.
One notable omission from Zuckerberg's comments was the word "metaverse," which has become synonymous with Reality Labs' efforts in virtual reality. The CEO's decision to sidestep this term suggests a significant shift in focus towards AI-powered AR experiences that are less dependent on traditional VR technologies.