Game Developers Create Pathetic Protagonist to Explore Masculinity
For Baby Steps, developers Bennett Foddy and Gabe Cuzzillo drew inspiration from their own social awkwardness and feelings of inadequacy. The game follows Nate, a 35-year-old man who lives in his parents' basement and struggles with masculinity. Through the story and gameplay, the game explores what it means to be a man.
Cuzzillo, who also voiced Nate, says that the character is a manifestation of his own personality. "Nate is one manifestation of my personality," he says. "He's an aspect of who I am." Foddy notes that many players initially dislike Nate, but as they play through the game, they begin to identify with him and see themselves in his struggles.
The game features a range of humorous and relatable moments, including a scene where Nate tries to climb a mountain using only his feet. The developers also drew inspiration from their own experiences with video games, noting that players often create characters who are unprepared and incompetent.
One of the most striking aspects of Baby Steps is its exploration of masculinity. Unlike many games that feature female protagonists, Baby Steps delves into the complexities of male identity. Foddy says, "Men can have problems with masculinity just by themselves." The game's portrayal of Nate's struggles with confidence and competence is both humorous and poignant.
Throughout the game, players are rewarded with short animations of Nate eating fruit. These cutscenes provide a moment of levity in an otherwise frustrating experience. Cuzzillo explains that the developers wanted to create something that would make players feel like they were vicariously experiencing Nate's joy.
The game's use of camera angles and visuals is also noteworthy. The developers drew inspiration from trainspotter Francis Bourgeois, who created a distinctive style of photography. In Baby Steps, this aesthetic is used to great effect, particularly in the cutscenes featuring Nate enjoying fruit.
Ultimately, Baby Steps' final joke is that it's lying to players about the existence of a final destination. Instead, the game concludes with Nate learning to ask for help, a poignant moment that resonates deeply with the player. As Cuzzillo reflects on his own experiences, he realizes that the game has helped him understand its themes better.
In an interview, Cuzzillo notes that the game is both a "piss-take" and sincere at the same time. He feels that it's a microcosm of the whole experience, where players are forced to confront their own insecurities and limitations. As he finishes his first commercial game, Ape Out, Cuzzillo realizes that Baby Steps has helped him grow as a developer.
Baby Steps is a game that will likely polarize players, but its unique blend of humor, relatability, and poignant themes make it a must-play experience for fans of the genre. By creating a character like Nate, Foddy and Cuzzillo have crafted a game that's both laugh-out-loud funny and deeply moving.
For Baby Steps, developers Bennett Foddy and Gabe Cuzzillo drew inspiration from their own social awkwardness and feelings of inadequacy. The game follows Nate, a 35-year-old man who lives in his parents' basement and struggles with masculinity. Through the story and gameplay, the game explores what it means to be a man.
Cuzzillo, who also voiced Nate, says that the character is a manifestation of his own personality. "Nate is one manifestation of my personality," he says. "He's an aspect of who I am." Foddy notes that many players initially dislike Nate, but as they play through the game, they begin to identify with him and see themselves in his struggles.
The game features a range of humorous and relatable moments, including a scene where Nate tries to climb a mountain using only his feet. The developers also drew inspiration from their own experiences with video games, noting that players often create characters who are unprepared and incompetent.
One of the most striking aspects of Baby Steps is its exploration of masculinity. Unlike many games that feature female protagonists, Baby Steps delves into the complexities of male identity. Foddy says, "Men can have problems with masculinity just by themselves." The game's portrayal of Nate's struggles with confidence and competence is both humorous and poignant.
Throughout the game, players are rewarded with short animations of Nate eating fruit. These cutscenes provide a moment of levity in an otherwise frustrating experience. Cuzzillo explains that the developers wanted to create something that would make players feel like they were vicariously experiencing Nate's joy.
The game's use of camera angles and visuals is also noteworthy. The developers drew inspiration from trainspotter Francis Bourgeois, who created a distinctive style of photography. In Baby Steps, this aesthetic is used to great effect, particularly in the cutscenes featuring Nate enjoying fruit.
Ultimately, Baby Steps' final joke is that it's lying to players about the existence of a final destination. Instead, the game concludes with Nate learning to ask for help, a poignant moment that resonates deeply with the player. As Cuzzillo reflects on his own experiences, he realizes that the game has helped him understand its themes better.
In an interview, Cuzzillo notes that the game is both a "piss-take" and sincere at the same time. He feels that it's a microcosm of the whole experience, where players are forced to confront their own insecurities and limitations. As he finishes his first commercial game, Ape Out, Cuzzillo realizes that Baby Steps has helped him grow as a developer.
Baby Steps is a game that will likely polarize players, but its unique blend of humor, relatability, and poignant themes make it a must-play experience for fans of the genre. By creating a character like Nate, Foddy and Cuzzillo have crafted a game that's both laugh-out-loud funny and deeply moving.